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  • Think Big, Buy Small

    From Searcher to Seller: The Long Road to a Successful Exit

    Bruce Isaacson spent two years searching for a company to buy before acquiring a decades-old marketing research firm in 2005. Since that time, he has transformed the business, shifting its focus to litigation research and building a thriving professional services firm. In 2025, after years of growth, Bruce made the difficult decision to sell. In this episode, Bruce is joined by Rudy Scarito, the investment banker who advised him on the sale. Together with Rick and Royce, they discuss the patience and persistence required to turn around a business, the importance of finding a company that fits the entrepreneur, and why success sometimes takes longer than expected. Bruce and Rudy also share their candid reflections on the emotional complexity of selling a business, from choosing the right buyer and navigating “cold feet” to thinking about employees, succession, and life after ownership. The conversation offers a rare look at the other side of the ETA journey – and why, for some owners, selling a business is less about accumulating wealth or retiring than about building something meaningful and leaving it in good hands.

    Today · 47 min
  • Business Now with Ross Greenwood

    Business Now | 5 October

    Fresh attacks on Saudi oil facilities put pressure on energy prices, the Treasurer hints at spending restraint but falls short of saying spending will be cut. Plus, poor home auction clearance rates again point to prices continuing to fall. See omnystudio.com/listener for privacy information.

    Today · 22 min
  • Aus dem Maschinenraum für Strategie | Marketing | Vertrieb

    Mehr Marktpotenzial, weniger Erfolg: Die Fokusfalle bei neuen Produkten (#385)

    Ein neues Produkt wird entwickelt und soll sofort den größtmöglichen Markt erreichen: möglichst viele Zielgruppen, Branchen und Anwendungsfälle. Was nach einer großen Wachstumschance aussieht, macht den Markteintritt jedoch häufig langsamer und komplizierter. Denn jede zusätzliche Zielgruppe bringt andere Ansprechpartner, Kaufkriterien, Referenzen und Vertriebsprozesse mit. Das Ergebnis: Das Unternehmen spricht mehr Menschen an, aber immer weniger fühlen sich wirklich angesprochen. In dieser Folge zeigt Michael Stiller, warum ein großer Markt nicht automatisch der beste Startpunkt für ein neues Produkt ist. Anhand des Bowling-Alley-Prinzips erklärt er, weshalb Unternehmen zunächst einen Markt überzeugend gewinnen sollten, bevor sie ihr Angebot skalieren. Der erste erfolgreiche Markt schafft Referenzen, Glaubwürdigkeit, Erfahrung und ein besseres Verständnis des Kundenproblems. Damit wird der nächste Markt überhaupt erst erreichbar. 👉 Wenn Du dafür mal ein Sparring möchtest, dann buch Dir einfach einen Termin mit Michael: https://bit.ly/let_s-talk Dr. Michael Stiller hat an der RWTH Aachen am Lehrstuhl für Unternehmenspolitik und Marketing promoviert. Nach Stationen in der Beratung (u. a. Marketing Partners, Simon Kucher) ist er aktuell Geschäftsführer von effektweit, einer Unternehmensberatung für Strategie, Marketing und Vertrieb. Dr. Michael Stiller lebt und arbeitet in Köln.

    Today · 13 min
  • Professor Game Podcast

    Your Login Numbers Can't Tell If the Bar Is Right | Episode 465

    Get the free Core Drives in the Wild guide, behavioral design applied to real products: professorgame.com/WildCD Episode Summary Rob breaks down adoption target difficulty, showing why login counts cannot tell you whether a goal is set right. He covers a 2026 Journal of Marketing Research study of the Australian micro-investing app Raiz Invest and a randomized test in a popular free-to-play puzzle game, drawing on both to explain why missed targets are associated with lower retention a year later. Listeners learn to measure the valuable action instead of the login and how to re-tune difficulty for each person. About the Host Rob Alvarez is Head of Engagement Strategy, Europe at The Octalysis Group (TOG), a leading gamification and behavioral design consultancy. A globally recognized gamification strategist and TEDx speaker, he founded and hosts Professor Game, the #1 gamification podcast, and has interviewed hundreds of global experts. He designs evidence-based engagement systems that drive motivation, loyalty, and results, and teaches LEGO® SERIOUS PLAY® and gamification at top institutions including IE Business School, EFMD, and EBS University across Europe, the Americas, and Asia. Key Takeaways A 2026 Journal of Marketing Research study of the investing app Raiz found a goal feature helped most users but left a substantial segment no better or worse off, a split linked to how hard each goal was for the person. In Raiz's email test, five message versions went to 10,000 customers each; among the 329 who adopted within two weeks, suggesting a recurring amount beat plain goal setting, while suggesting only an end goal did not. Login counts did not differ across any Raiz test group, so a login-based metric would have missed what people were actually doing in the app, which is the valuable action a business needs to track. In a randomized test of about 330,000 puzzle-game players, easier boards for players who had been playing less lifted win rates about 14 points and added about 10 rounds over 30 days; they used fewer boosters per round, yet total spending rose, against the company's expectation. Missed targets were associated with lower retention a year later, a horizon that a seven-week test or a sprint review would never catch, which is why Rob recommends tracking the miss rate by segment and by period. Core Drive 3 (Empowerment of Creativity & Feedback) acts as the feedback loop that keeps Core Drive 2 (Development & Accomplishment) meaningful when difficulty is re-tuned for each person. Topics Covered 0:00 - Who set the bar on your last adoption target? 0:35 - Three ways a bar goes wrong 1:50 - The Raiz email test: recurring amounts beat plain goal setting 2:20 - Why login numbers miss real behavior 3:14 - The puzzle game test: easier boards, higher spending 4:24 - Five moves for setting the bar 6:57 - Would the person thank you if they could see the dial? 8:18 - Where to start: the Core Drives in the Wild guide Mentioned in This Episode Both studies below are published research, not client work. An, Bonfrer and Eckert (2026), "Increasing App Engagement Behaviors via Goal-Enabling Technology Features: The Role of Goal Difficulty Dimensions," Journal of Marketing Research (the Raiz Invest study) Ascarza, Netzer and Runge (2025), "Personalized Game Design for Improved User Retention and Monetization in Freemium Games," International Journal of Research in Marketing (the puzzle game test) The Octalysis Framework The Octalysis Group and Procter & Gamble sales gamification case study Free Resources and Get in Touch Core Drives in the Wild: Professor Game Free Guide Get Daily Value on Your Email Let's chat about your gamification project YouTube LinkedIn Instagram Facebook Start Your Community on Skool for Free Ask a question

    Today · 9 min

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