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Game Prod Pod

Matthew Ibbs

Tash, Luke, and Matt are here to talk all things Games Production.

What is Production really, what are the common pitfalls, and what's new in Production Land? Join us as we dive headlong and with wild abandon into Games Production best practices, Games Industry Hot Topics, and all while trying to figure out why 'Jesus Got Cancelled'.

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  • 29 episodes
  • Avg 27 min
  • English
Counted on this page — what you have heard stays on this device, so it is not something the list can be paged by.
  • S1 · E19
    November 5 · 1 hr 1 min

    Games Producers are Underpaid Babysitters

    Overview Is the next decade primed for an independent studio revolution, or will AAA behemoths simply hoover them up and spit them back out? Plus, Matt plays "Devil's Avocado" to interrogate the producer role: are producers essential shields against executive chaos, or glorified babysitters coddling introverted devs? And in a historic milestone for the podcast. The Cast Matt Ibbs: Games Leadership Coach / Host ("The Devil's Avocado") Natasha Nathani: Games Industry Veteran / Technical Producer Luke Timms: Games Industry Veteran / Product & Delivery Leader Episode 019: The Shit-Zooka & The Death of Matt's Undefeated Streak 🎨 Episode Sponsor: Check out Psycasso by Omni Digital Studios on Steam: https://store.steampowered.com/app/3250080/Psycasso/ (Releasing November 19th!) Take on the role of a serial killer creating paintings with their victims' blood, selling creations while evading capture by police and civilians. 🎮 Hot Topic: David vs. Goliath (Can Small Studios Survive?). As massive conglomerates vomit out the studios they aggressively acquired over the last decade, we examine the brutal funding desert facing independent teams. 🎯 Production Masterclass: The "Shit-Zooka" & The Producer Paradox. Matt takes the anti-production hot seat: if great Agile teams become self-sufficient, why do we still need producers? Luke and Tash get brutally honest about the trench warfare of game development—from shielding teams against the "Shit-Zooka" 🎲 True or Flase (A Historic Upset!): Matt serves up three bizarre synopses: late-night gas station horror hunting deer for energy drink syrup (Goo Deer), a sentient bear-punching lumberjack fist (Fist of Awesome), and a predator-dodging herd migration (Valley of the Antelope). Can Tash or Luke finally sniff out the Pig at the Disco and score a point? Featured Games & Dev Shout-outs: Wishlist Psycasso by Omni Digital Studios: https://store.steampowered.com/app/3250080/Psycasso/ 💡 Key Takeaways: Shield Against the Shit-Zooka: When leadership barges in with disruptive scope changes, producers must act as shock absorbers so developers can stay focused and creative. Paper Trails Save Sanity: When an executive insists on bad scheduling, outline trade-offs A vs. B, get the directive in writing, and keep the receipt for when the branch crashes. Finishable Over Feature-Bloated: Gamers are burning out on 200-hour open-world feature creep; tightly scoped, satisfying single-player games provide far higher player fulfillment. 🎙️ Sound Bites: "She’d burst into the room with a 'Shit-Zooka', fire off chaotic requests, and leave. A producer's job is to catch that shrapnel." "We are not adults in the workplace. Producers have quietly stepped into parenthood—we are the mums, dads, and psychologists of the studio." "Get it in writing. So when it inevitably fails, you can pull out the receipt and say: Told you. It's your fault."

    • Transcript
  • S1 · E19
    November 3 · 3 min

    Games Producers are Underpaid Babysitters [Trailer]

    Is the next decade primed for an independent studio revolution, or will AAA behemoths simply hoover them up and spit them back out? Plus, Matt plays "Devil's Avocado" to interrogate the producer role: are producers essential shields against executive chaos, or glorified babysitters coddling introverted devs? (This episode is brought to you by Omni Digital Studios and their upcoming game, Psycasso—wishlist it now on Steam!)

    • Transcript
  • S1 · E18
    October 22 · 42 min

    Why Japan Will Win the Games Industry

    Tash is off duty this week, leaving Matt and Luke to dive headfirst into the stark geopolitical divide splitting the industry: why Asian game studios are charging full steam ahead into generative AI while Western studios remain frozen by ethics, union resistance, and the fear of "AI slop" backlash. Are Western developers protecting human craft, or are they falling hopelessly behind? The Cast Matt Ibbs: Games Leadership Coach / Host Luke Timms: Games Industry Veteran / Product & Delivery Leader (Natasha Nathani: Away this episode) Episode 018: Why Japan Will Win the Games Industry 🌏 Hot Topic: East vs. West in AI Adoption. While Western developers walk a legal and PR tightrope of SAG-AFTRA voice actor strikes, copyright disputes, and community review-bombing, Asian gaming giants in China, Japan, and South Korea are integrating AI across their entire production pipelines. We break down the real cultural and economic drivers behind the divide: from gacha content velocity demands to Western studios hiding their AI usage in "stealth mode." 🤖 Beyond "AI Slop": Why mocking early AI is like laughing at early automobiles or 3G video streaming. From robots out-sprinting Usain Bolt to real-time generative worlds and dynamic NPCs with custom psychological traits, we analyze what happens when the technology actually matures. Plus, Luke breaks down the AI-assisted retro shooter he's building with his daughter! 💥 Will Asian Studios Conquer the Global Market? With Western AAA crippled by mass redundancies, risk-averse budgets, and bloated leadership paychecks, will Asian studios use their AI velocity advantage to permanently capture the global market? 🥫 Bonus Banter: Luke pitches a sponsorship to Newtonic energy drinks, the crew celebrates hitting a whopping 31 YouTube subscribers, and Matt delivers the ultimate Field of Dreams cast breakdown. 💡 Key Takeaways: Stealth Mode vs. Full Stack: Western studios quietly rely on AI for telemetry, admin, and backend code while publicly denying it; Asian studios openly deploy it for art, QA, localized dialogue, and dynamic NPCs. The Velocity Imperative: Free-to-play ecosystems and rapid player consumption in Asia demand an asset velocity that purely handcrafted pipelines can no longer satisfy. Look Past the First Failure: If you only focus on the errors (six fingers, robots falling over at the finish line), you miss the exponential speed of technological advancement. 🎙️ Sound Bites: "Western studios use AI in stealth mode... Asian studios use AI across the entire stack. You're just in denial." "Mocking AI because it makes a mistake is like laughing at a robot falling over after it just ran 500 meters faster than Usain Bolt." "Subscribe to the channel. We're going to keep making videos whether you subscribe or not—that's not a promise, that's a threat!" "Tash is Kevin Costner, I am the field of wheat, and Luke is the baseball because he's pale and round."

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  • S1 · E17
    October 8 · 48 min

    Is This the Golden Age of Gaming?

    Luke is officially missing in action on a mysterious side hustle, leaving Matt and Tash to seize the studio! With Luke out of the room, the duo breaks the ultimate rule and finally dives into what they've actually been playing lately—from tax-evading turnips to tactical SWAT breachers. Then, they clash over a big question: are we living in gaming's true "Golden Age," or is the indie boom built on the back of unpaid overtime, low-balled salaries, and pizza-bribe culture? The Cast Matt Ibbs: Games Leadership Coach / Host Natasha Nathani: Games Industry Veteran / Technical Producer (Luke Timms: Currently MIA on a work trip) Episode 017: Lion Lifts, Emo Road Trips & The Creamy Vein of Gold 🦁 Tash Lifts a Lion & Luke Goes Missing. Tash recaps her 4th-place finish at the Powerlifting World Championships, witnessing a master lifter deadlift 200.5 kg (roughly the weight of a fully grown adult male lion). Plus, with Luke MIA, Matt and Tash break format to talk games. 🏋️‍♀️ Watch all 9 of Tash's World Championship lifts on Instagram: https://www.instagram.com/p/DdTXdliChL9/?stkn=aHZqbGpjYWZmejNv 🎮 What Are We Playing? (The "One and Done" Special). Tash's Pick: Turnip Boy Commits Tax Evasion, the northern slapstick brilliance of Thank Goodness You're Here!, tearing through Final Fantasy XVI (and roasting FF15 as a boyband emo road trip), fresh Hades runs, and chaotic Gang Beasts griefing. Matt's Pick: 80+ hours deep in Halo Campaign Evolved, deckbuilding in The Royal Writ, rough-and-ready dark fantasy in Tainted Grail, and tactical SWAT operations on the Steam Deck with Door Kickers 2. (Host Decree: We will never do this segment again. Sorry, Luke!) 🏆 The Golden Age Debate: Masterpieces vs. Corporate Rot. Is modern gaming in its golden era? Matt argues that beneath the crusty surface of AAA layoffs, there is an unprecedented "creamy vein of gold" powered by passionate indie creators and barrier-breaking tools. Tash pushes back with the harsh reality from the trenches: indie funding droughts, post-COVID salary cuts, mandatory return-to-office mandates, and studios still trying to pay developers in overtime pizza. 💡 Key Takeaways: AAA is Stagnant, Indies are Alive: Mainstream blockbusters take 8–10 years to iterate on safe sequels. True innovation lives entirely in AA and independent development. No More Pizza Currency: Overtime is not a gift, and dinner is not compensation. Set firm boundaries around your time. Grassroots Will Save Game Dev: The older generation of top-down command-and-control leaders won't change; sustainable studio culture will be built by newcomers collaborating horizontally. 🎙️ Sound Bites: "This woman lifted 200.5 kilos... she literally picked up a large adult male lion and put it back down." "Final Fantasy 15 is just emos going on a road trip in a car." "Stop brainwashing your devs into thinking overtime pizza is a courtesy. Pay me!" "AAA is dead or dying. The real golden age is the creamy vein of gold running just beneath the crusty surface."

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  • S2 · E16
    September 24 · 57 min

    Serious Games & Simulators

    Tash returns from competition with shiny medals around her neck to join Matt and Luke for a deep dive into the serious side of gaming. From surgeons honing laparoscopic precision through video games to how game producers manage the "Zoom Lens"—balancing 30,000-foot strategic roadmaps with microscopic Jira weeds. Plus, Tash reveals her secret brain-cake baking past, and Matt defends his undefeated True or False streak. The Cast Matt Ibbs: Host Natasha Nathani: Games Industry Veteran / Technical Producer Luke Timms: Games Industry Veteran / Product & Delivery Leader Episode 015: Management Track for You, My Boy 🎮 Hot Topic: Gaming Outside of Games (The Serious Business of Play). Do video games actually save lives? We explore the data behind laparoscopic surgeons using simulation tools and first-person shooters to slash surgical error rates. We dive into tactile haptics, why gamers possess innate reaction advantages, and take a trip down memory lane—from 19th-century tabletop war games and the 1920s pneumatic Link flight trainer to police de-escalation VR. 🎯 Production Masterclass: The Zoom Lens (Macro vs. Micro). As a producer, how do you prevent yourself from drowning in daily bug tickets without losing sight of your 6-month release roadmap? We discuss the "Zoom Lens" mentality, Matt introduces the Flight Levels framework for cross-company alignment, and the team breaks down how to use Game Pillars to settle creative disputes and solve problems through subtraction rather than feature bloat. 🎲 True or False (The God Edition): Can Luke and Tash finally de-throne Matt? With descriptions featuring dialogue-sucking puppets (GREAT GOD GROVE), apocalyptic Dark Elder Gods (Shadows of Forbidden Gods), and deity simulators, the team tries to sniff out the ever-elusive Pig at the Disco. 💡 Key Takeaways: Simulations Bridge the Gap: From pilot training to surgical dexterity, gamified virtual environments remove the deadly consequences of failure, accelerating mastery. Flight Levels Prevent Blind Spots: Layer your communication across Strategy (Level 3), Coordination (Level 2), and Operations (Level 1) to eliminate tribal knowledge. Add Value by Subtracting: When roadmaps are in jeopardy, don't look for features to add—look for what you can cut. First cut the diamond, then polish it. 🎙️ Sound Bites: "I used to have a bespoke cake business... my favorite was a Halloween brain cake with lemon-juice coagulated blood jam." "The Link flight trainer was made by a guy who built church pipe organs... so in Zelda, you're literally just training to fly." "First you cut the diamond, then you polish it. You can't polish a turd." "I have no discernible skills or traits... Management track for you, my boy!"

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  • S1 · E16
    September 22 · 2 min

    Serious Games & Simulators (Trailer)

    A Trailer for the upcoming episode... we're going to be taking all about serious gaming and simulations used outside of the games industry.

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  • S1 · E15
    September 10 · 38 min

    Putting the 'Fun' in Funding

    Overview Tash is off "bodybuilding" (lifting heavy weights and grunting), leaving Matt and Luke to talk about the absolute state of game dev finance. Why are we celebrating a record-breaking $200B year while mourning tens of thousands of redundancies? We follow the money from first principles. The Cast Matt Ibbs: Games Leadership Coach / Host Luke Timms: Games Industry Veteran / Product & Delivery Leader Episode 014: Putting the Fun in Funding The $200 Billion Paradox. In this episode, the duo addresses the financial disconnect in modern game development. Global consumer spending has breached historical records, yet the industry is clawing through layoffs, cancellations, and restructures. 🤯 Hot Topic: The AAA Sustainability Crisis. We dissect why massive budgets (upwards of $300M + marketing) and 8-year development cycles are killing first-party studios. We look at the $500M Concord tragedy, discuss how digital storefronts destroyed the predictable "Madrid and Milan" sales pipelines, and analyze why "Triple-I" titles (under $30, finishable, highly polished, like Hades) are the future of sustainable gaming. 📢 The Naming Pivot: We take customer feedback seriously! After a LinkedIn user noted our titles were too confusing, we try to balance discoverability with our signature nonsense. Welcome to a slightly more readable era of Games Prod Pod. 💡 Key Takeaways: Digital Storefronts are Wild: Old-school box sales had guaranteed retail shelf space; digital sales are completely consumer-led and highly unpredictable. Triple-I is the Sweet Spot: Games under $30 with focused scopes and smaller team overheads represent the most stable investment path in 2026. Understand Your Code: Younger developers are pushing back against AI automation to protect the core foundational understanding of the craft. 🎙️ Sound Bites: "Every meeting lately has a fan going... it sounds like Darth Vader is in the room." "We put a Switch 2 and three games in our cart, it hit £600, and I said: Maya, delete." "concord was half a billion dollars... and it peaked at 700 players. That's a worldwide total." "The young devs are calling AI art 'boomer art' and refusing to use it." ⏰ Chapters: 00:00 Banter: Fan noises, Darth Vader, and TikTok Shop scarcity traps 02:29 The £600 Amazon Switch Cart & "bodybuilding" Tash 07:21 Hot Topic: Follow the Money (Where does it go?) 10:12 Old School Box Pitches (Madrid & Milan) vs. Digital Chaos 12:17 Concord's $500M launch and toxic positivity 13:42 The AAA Sustainability Crisis (Ballooning break-even targets) 16:40 The Rise of "Triple-I" (III) and single-player/finishable games (Hades) 22:06 Global Games Market Breakdown (Mobile vs. PC vs. Console in 2025) 25:01 The Paradox: $200B Revenue vs. 50k redundancy waves (2022-2024) 34:22 Entrepreneurship: Why tough times are the best times to build 35:22 Claude AI Studio: Managing Virtual Tech Directors & Monetization Agents 38:33 BAFTA Youth Awards: Devs calling out "boomer art" 43:36 Growth Markets: African game dev and mobile accessibility 46:38 Customer Feedback: LinkedIn and the death of esoteric titles 50:11 Outro & Matt's Solo Intro

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  • S1 · E14
    September 8 · 4 min

    Trailer: Putting the 'Fun' in Funding

    A Trailer for the upcoming episode: Putting the 'Fun' in Funding There's a crisis happening. We're all feeling it.

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  • August 13 · 13 min

    Summer Break & Stats from Season 1

    Overview Before we step away for a quick summer break, Tash and Luke crash Matt's solo studio session to review the absolute madness of our first 14 episodes. From Matt's "Pig at the Disco" addiction to Luke's legendary excuses for being late, we look at the numbers behind Games Prod Pod. The Cast Matt Ibbs: Games Leadership Coach / Host Natasha Nathani: Games Industry Veteran / Technical Producer Luke Timms: Games Industry Veteran / Product & Delivery Leader Summer Break Special: Mid-Season Stat Attack! ☀️ We're Taking a Short Summer Break! Following our latest release (LinkedIn is Not a Dating Site), the trio is taking a few weeks off in August to recharge, mix cement, and lift heavy weights. We’ll be back in about a month with brand-new episodes, masterclasses, and hot topics! 📊 The Mid-Season Stats Breakdown: True or Flase: We’ve played 7 times, Matt is 100% undefeated, and "Pig at the Disco" has been uttered 4 separate times. Hall of Fame Excuses: Luke's lateness record includes mixing cement on his birthday, loft excavations, and confusing BST with US Eastern time. The Intro Leaderboard: Matt leads with 9 intros, Tash has 3, and Luke trails with 2. Top Short: Tash's "Easy Tash" clip takes the crown for our most-viewed YouTube Short! 🎮 Huge Announcement: A real indie game studio reached out to feature their upcoming game on the show! Matt is keeping it under wraps to surprise Tash and Luke in an upcoming True or Flase when we return. 💡 Key Takeaways: We’re Returning Soon: Subscribe on YouTube, Spotify, and Apple Podcasts so you don't miss our return in September! Get in Touch: Got a production challenge or game you want featured? Email us at gameprodpod@proton.me. 🎙️ Sound Bites: "You can't be left on your own, Matt. You can't be trusted." "Four times I have uttered the phrase 'Pig at the Disco'." "Who mixes cement in January?" "An indie dev reached out... and have I got a segment for you!" ⏰ Chapters: 00:00 Welcome & Summer Break Announcement 01:52 True or Flase Stats & "Pig at the Disco" 04:20 The Hall of Fame: Luke's Lateness Excuses 07:30 Who Talks the Most? (Monologue Records) 08:39 Intro/Outro Leaderboards & Top Performing Short 11:00 Big News: Real Indie Game Studio Feature Coming Soon! 12:20 Outro & See You in September!

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  • S1 · E15
    August 11 · 2 min

    Summer Break (Trailer)

    Before we step away for a quick summer break, Tash and Luke crash Matt's solo studio session to review the absolute madness of our first 14 episodes. From Matt's "Pig at the Disco" addiction to Luke's legendary excuses for being late, we look at the numbers behind Games Prod Pod. The Cast Matt Ibbs: Games Leadership Coach / Host Natasha Nathani: Games Industry Veteran / Technical Producer Luke Timms: Games Industry Veteran / Product & Delivery Leader Summer Break Special: Mid-Season Stat Attack! ☀️ We're Taking a Short Summer Break! Following our latest release (LinkedIn is Not a Dating Site), the trio is taking a few weeks off in August to recharge, mix cement, and lift heavy weights. We’ll be back in about a month with brand-new episodes, masterclasses, and hot topics! 📊 The Mid-Season Stats Breakdown: True or Flase: We’ve played 7 times, Matt is 100% undefeated, and "Pig at the Disco" has been uttered 4 separate times. Hall of Fame Excuses: Luke's lateness record includes mixing cement on his birthday, loft excavations, and confusing BST with US Eastern time. The Intro Leaderboard: Matt leads with 9 intros, Tash has 3, and Luke trails with 2. Top Short: Tash's "Easy Tash" clip takes the crown for our most-viewed YouTube Short! 🎮 Huge Announcement: A real indie game studio reached out to feature their upcoming game on the show! Matt is keeping it under wraps to surprise Tash and Luke in an upcoming True or Flase when we return. 💡 Key Takeaways: We’re Returning Soon: Subscribe on YouTube, Spotify, and Apple Podcasts so you don't miss our return in September! Get in Touch: Got a production challenge or game you want featured? Email us at gameprodpod@proton.me. 🎙️ Sound Bites: "You can't be left on your own, Matt. You can't be trusted." "Four times I have uttered the phrase 'Pig at the Disco'." "Who mixes cement in January?" "An indie dev reached out... and have I got a segment for you!" ⏰ Chapters: 00:00 Welcome & Summer Break Announcement 01:52 True or Flase Stats & "Pig at the Disco" 04:20 The Hall of Fame: Luke's Lateness Excuses 07:30 Who Talks the Most? (Monologue Records) 08:39 Intro/Outro Leaderboards & Top Performing Short 11:00 Big News: Real Indie Game Studio Feature Coming Soon! 12:20 Outro & See You in September!

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  • S1 · E13
    August 6 · 24 min

    LinkedIn is Not a Dating Site

    LinkedIn is Not a Dating Site Luke is absent this week, leaving Tash and Matt to get into a heavy-hitting but critical reality: misogyny and predatory behavior in professional spaces. From Tash's viral LinkedIn call-out post to her podium-placing triumph at the European Powerlifting Championships, we are drawing a hard line in the sand. The Cast Matt Ibbs: Games Leadership Coach / Host Natasha Nathani: Games Industry Veteran / Technical Producer Episode 013: LinkedIn is Not a Dating Site 🏆 European Championships & Monk Mode. We kick things off with some massive news: Tash competed in Limerick, Ireland, finishing in the top three of her category with a colossal 340 kg total. We discuss the intense discipline of "monk mode" as she preps for British Nationals and the World Championships. 🤯 Hot Topic: Misogyny and Professional Boundaries. Tash shares the creepy message that sparked her viral LinkedIn post: "a beautiful lady in my home city into games..." We dissect why treating professional networking sites like dating apps is not "harmless friendliness," but rather a toxic, predatory behavior that makes women hesitant to engage in professional networks. 🛡️ The Backlash & Allyship. We address the enablers in the comments who told Tash to "silently block" rather than "humiliate" the sender. Matt and Tash discuss why public accountability is necessary, why "it happens to men too" is a false equivalency, and how male allies can actively support safe, respectful spaces. 💡 Key Takeaways: Manners in the Workplace: Keep your romantic or physical evaluations out of professional spaces like LinkedIn. The Power of Shaming: Predatory behaviors thrive in silence. Reporting and calling them out publicly helps prevent them from continuing. Allies, Do Better: If you think creepy unsolicited messages are "harmless," you are part of the problem. 🎙️ Sound Bites: "I am a competitive powerlifter. I don't just pick things up and put them back down to annoy Matt in random places." "LinkedIn is a professional networking space... it is absolutely and categorically not a place to go chirpsin' on the birds." "For every one connection from a female professional, I got 10 to 15 males... sending similar messages: 'Oh, your eyes are lovely, your hair is beautiful.' You are part of the problem." "For the men watching this who think that message is harmless... don't be our audience, please." ⏰ Chapters: 00:00 Intro & Tasha's Powerlifting Triumph (European Championships in Limerick) 02:23 Monk Mode & the gateway to the World Championships 04:50 Matt and Tash's competitive streaks 06:25 Backstage sisterhood vs. Workplace realities 07:31 Hot Topic: Sexism, Misogyny & Tash's Viral LinkedIn Post 10:31 "It happens to men too" and the defensive backlash 13:41 Safe professional boundaries & the flood of creepy connection requests 17:06 "Just being friendly" – Analyzing the enablers in the comments 20:34 How to call it out & support female coworkers 22:50 Outro & Matt finally pronouncing Natasha Nathani's name right after 13 episodes!

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  • S1 · E13
    August 4 · 2 min

    Trailer: LinkedIn is Not a Dating Site

    Trailer for the upcoming Episode: LinkedIn is Not a Dating Site. Manners - Professional or otherwise - cost nothing. Don't harass people on LinkedIn. Don't assume what you're saying is 'nice' or a 'compliment'. Head to one of the myriad actual dating apps or sites out there instead.

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  • S1 · E12
    July 23 · 41 min

    Stick or Twist?

    Tash is away "bodybuilding" (powerlifting), leaving Matt and Luke to hold down the fort. We tackle the psychological barrier of throwaway prototyping, debate Story Points vs. Hours, and explore why asking "Why" is the ultimate project management cheat code. The Cast Matt Ibbs: Games Leadership Coach / Host Luke Timms: Games Industry Veteran / Product & Delivery Leader Episode 012: Stick or Twist When is it time to give up on an idea? In this episode, Matt and Luke explore the hard-learned discipline of failing fast. Luke shares behind-the-scenes stories of prototyping for the original Xbox Kinect, and we discuss why some of the most talented programmers are the ones who are happy to write code just to throw it away. 🤯 Hot Topic: Fail Fast, Fail Often. We break down the stigma of "failure" in development. Why do younger developers struggle to kill features they've spent weeks on? We explain why time spent does not equal product quality. 🎯 Production Masterclass: The Tim's Method. Luke introduces his Fibonacci-based sprint sequence, and we settle the age-old Agile debate: why you should never convert story points to hours (and what painting a wall has to do with it). Plus, we look at Simon Sinek's "Start with Why" and how to turn job interviews on their head by interviewing the employer. 💡 Key Takeaways: Throwaway Prototypes are Gold: Never over-engineer a proof of concept; build it crude, test it, and throw it away. Story Points != Hours: Points measure complexity and risk. Mapping them to hours destroys team trust. Problem Statements over Solutions: Don't tell a team how to paint the wall; tell them why the room is too dark. 🎙️ Sound Bites: "I am going to swim in Santander. I'll be wearing floaties, armbands, and a flashing GPS tracker." "Fail Fast, Fail Often. If you fall down the stairs the same way every day, you're just stupid." "We aren't open-heart surgeons. No one dies. We're just making games." "Stick my name on it—The Timms Method!"

  • S1 · E12
    July 21 · 3 min

    Trailer: Stick or Twist?

    The conversation explores the concept of the Fibonacci sequence and its application in agile methodology, emphasizing the idea of failing fast, failing often, and expanding. It also delves into the process of naming a new idea, with the working title being 'The Timms Method'. Takeaways The application of the Fibonacci sequence in business and development The process of naming a new idea

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  • S1 · E11
    July 9 · 35 min

    One & Done

    Tash returns from a wild weekend in Glasgow to debate the fine line between "passion" and "insidious crunch" with Luke. Plus, Matt serves up a curveball in True or Flase, and the team fails miserably at recording an intro together. The Cast Matt Ibbs: Games Leadership Coach / Host Natasha Nathani: Games Industry Veteran / Technical Producer Luke Timms: Games Industry Veteran / Product & Delivery Leader Episode 011: One and Done The "Passion" Trap. Is staying late at your desk a sign of dedication, or is it just poor production planning? In this episode, Tash and Luke clash over the reality of overtime in 2026. Tash is on "Sober Powerlifter" energy and is taking absolutely no excuses for bad scheduling. 🤯 Hot Topic: The Death of Crunch? We discuss the legacy of the "EA Spouse" letter and why months of 80-hour weeks are finally being called out. From Cyberpunk 2077 to the 4-day work week, we debate how to protect team mental health while still shipping blockbusters. 🎲 True or Flase: Can you spot the fake game between a cozy-punk record store simulator (Wax Heads), an evolutionary crab roguelite (Everything is Crab), and a dry newspaper factory manager (Drayton Incorporated)? 💡 Key Takeaways: Passion is Not Currency: Do not let employers use your love of games to justify free overtime. The Contract Shift: If a contract takes three weeks to sign, the project start date has moved—you are not "three weeks behind." The 4-Day Work Week Works: You can do more high-quality work in 4 focused days than 5 fatigued ones. 🎙️ Sound Bites: "Sober Tash is just really vicious." "If you're passionate, you will work overtime... No, that's just an insipid way of saying crunch." "Drayton Incorporated sounds so dull, it has to be a real game." "Modesty is for amateurs."

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  • S1 · E11
    July 7 · 3 min

    Trailer: One & Done

    The conversation delves into the definitions of over time and crunch, highlighting the healthy balance of extra hours and the detrimental effects of enforced long working hours. It then explores the thin line between healthy team collaboration and unhealthy crunch culture, emphasizing the refusal to work overtime and the importance of maintaining a work-life balance. Takeaways Differentiating between over time and crunch Refusal to work overtime

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  • S1 · E10
    June 25 · 49 min

    Gen X,Y,Z...

    Tash, Luke, and Matt are celebrating double digits! In our tenth episode, we tackle the multi-generational reality of modern game studios, the critical danger of technical debt, and play a highly competitive round of Simulator-themed "True or False." The Cast Matt Ibbs: Games Leadership Coach / Host Natasha Nathani: Games Industry Veteran / Technical Producer Luke Timms: Games Industry Veteran / Product & Delivery Leader Episode 010: Gen X, Y, Z Happy 10th Episode to the Prodders! The Trio is back to celebrate a milestone by looking at the changing face of the talent pipeline. 🤯 Hot Topic: Game Developers: The Next Generation. We discuss how the industry is morphing for newcomers. With Gen X eye-ing retirement, Millennials holding up the middle, and Gen Z entering with AI tools, we look at the growing "Mentorship Gap." Plus, we celebrate the incredible rise of diversity (42% of young devs identifying as LGBTQ+) and game-changing accessibility standards. 🎯 Production Masterclass: The Technical Debt Trap. What is tech debt really? "Shit we didn't want to do that we left until the shit hit the fan." Tash and Luke explain how hot-fixes build compound interest, why the "Iron Triangle" is a trap, and how to use hard data to force leadership to let you run "hardening sprints." 🎲 True or False: Matt serves up three of the weirdest simulator games on Steam. Can the team spot the fake between milking cows, running desert toll booths, and playing gatekeeper to Heaven? 💡 Key Takeaways: Craft vs. Automation: Modern tools make game development easier, but we must protect the "why" and "how" of foundational craft. Tech Debt is a Business Problem: If you don't pay the interest on your technical shortcuts, your game will eventually crumble under its own weight. A More Welcoming Industry: The next generation is bringing radical empathy, accessibility, and diversity to the forefront of game dev. 🎙️ Sound Bites: "I am Gen X firmly and officially. We're both old, Luke. Tash is the millennial." "You can polish a turd, but it’s still a turd." ⏰ Chapters: 00:00 Introduction: 10 Episodes Old! 04:28 Hot Topic: Game Developers: The Next Generation 09:37 Tash on Millennial Fatigue & Technology Gaps 14:23 Automated Tools vs. Foundational Craft 18:51 Diverse Pipelines & Inclusivity Standards 27:42 SpecialEffect & Game Accessibility 30:43 Production Masterclass: Technical Debt 35:25 Compound Interest, Hardening Sprints, and data 44:30 True or False: Simulators (Cow Milking & Heaven Interns) 50:36 I Dub Thee: Gen X, Y, Z 51:53 Outro & Luke’s Technical clicking

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