
What Really Caused The Video Game Crash Of 1983?
After a long, unintended hiatus, we’re back and off to an auspicious start: the end of the video game industry. What actually caused the industry to crash back in 1983? Was it really as simple as a bunch of games being so bad that they destroyed the companies that created them? And was the crash so calamitous that people just… stopped liking games? (Hint in both cases: no!) Moreover, the video game industry now once again finds itself in a period of existential turmoil, with AI, layoffs, studio closures, and an endless barrage of competing media threatening to crash the traditional games industry as we know it—or at least transform it into something unrecognizable. Does the video game crash of the ‘80s provide us with useful parallels? Can we learn from the cultural and economic realities of that moment, even though the games themselves were far more primitive? Alexander Smith, host of video game history podcast They Create Worlds and author of what is perhaps the definitive book on early video game console history, “They Create Worlds: The Story Of The People And Companies That Shaped Video Game History,” joins us to answer all those questions and more. See Privacy Policy at https://art19.com/privacy and California Privacy Notice at https://art19.com/privacy#do-not-sell-my-info.

