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Episodes 2,221

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  • February 26 · 59 min

    Amazon’s IDE for Spec-Driven Development with David Yanacek

    AI-assisted coding tools have made it easier than ever to spin up prototypes, but turning those prototypes into reliable, production-grade systems remains a major challenge. Large language models are non-deterministic, prone to drift, and often lose track of intent over long development sessions. Kiro is an AI-powered IDE that's built around a spec-driven development workflow. It's focused on helping developers capture intent up front, translate it into concrete requirements and designs, and systematically validate implementations through tasks, testing, and guardrails. It aims to preserve the creativity of AI-assisted development while producing software that is ready for real-world use. David Yanacek is a Senior Principal Engineer and a lead advisor on the Agentic AI team at AWS. Today, his work focuses on Kiro, frontier agents, Amazon Bedrock AgentCore, and AWS’s operational agents. He joins the show with Kevin Ball to discuss the design of Kiro, how spec-driven development changes the way teams work with AI coding agents, and what the next generation of agentic software development might look like. Kevin Ball or KBall, is the vice president of engineering at Mento and an independent coach for engineers and engineering leaders. He co-founded and served as CTO for two companies, founded the San Diego JavaScript meetup, and organizes the AI inaction discussion group through Latent Space. Please click here to see the transcript of this episode. Sponsorship inquiries: sponsor@softwareengineeringdaily.com

  • February 24 · 53 min

    Engineering AI Systems for Autonomy and Resilience with Krishna Sai

    Enterprise IT systems have grown into sprawling, highly distributed environments spanning cloud infrastructure, applications, data platforms, and increasingly AI-driven workloads. Observability tools have made it easier to collect metrics, logs, and traces, but understanding why systems fail and responding quickly remains a persistent challenge. As complexity continues to rise, the industry is looking beyond dashboards and alerts toward agentic AI systems that can reason about operational data, reduce toil, and take action when things go wrong. SolarWinds offers solutions to monitor, understand, and remediate issues across complex, distributed systems. The company began as a leader in network and infrastructure monitoring, and has evolved to support modern applications, cloud environments, containers, and AI workloads, with a growing focus on reducing operational toil. Krishna Sai is the Chief Technology Officer at SolarWinds. He joins the show with Sean Falconer to discuss how SolarWinds is rethinking observability in the age of AI, what it means to design agentic systems for mission-critical environments, how AI-assisted programming is reshaping engineering workflows, and why the future of operations depends on building platforms where humans and autonomous agents work together. Full Disclosure: This episode is sponsored by SolarWinds. Sean's been an academic, startup founder, and Googler. He has published works covering a wide range of topics from AI to quantum computing. Currently, Sean is an AI Entrepreneur in Residence at Confluent where he works on AI strategy and thought leadership. You can connect with Sean on LinkedIn. Please click here to see the transcript of this episode. Sponsorship inquiries: sponsor@softwareengineeringdaily.com

  • February 19 · 58 min

    Inside China’s Great Firewall with Jackson Sippe

    China's Great Firewall is often spoken about but is rarely understood. It is one of the most sophisticated and opaque censorship systems on the planet, and it shapes how over a billion people interact with the global internet, influences the design of privacy and proxy tools worldwide, and continues to evolve in ways that challenge researchers, developers, and policymakers alike. Jackson Sippe is a PhD researcher at the University of Colorado Boulder whose work focuses on uncovering how national-scale censorship systems operate. Jackson recently helped lead a groundbreaking study analyzing a previously undocumented GFW technique that quietly broke fully encrypted proxy protocols across China for more than a year. In this episode, Jackson joins Gregor Vand to discuss how the Great Firewall works at a technical level, the 2021–2023 blocking event, the popcount-based detection algorithm his team reverse-engineered, the cat-and-mouse ecosystem of censorship circumvention, and what these findings mean for the future of the open internet. Gregor Vand is a security-focused technologist, and is the founder and CTO of Mailpass. Previously, Gregor was a CTO across cybersecurity, cyber insurance and general software engineering companies. He has been based in Asia Pacific for almost a decade and can be found via his profile at vand.hk. Please click here to see the transcript of this episode. Sponsorship inquiries: sponsor@softwareengineeringdaily.com

  • February 17 · 52 min

    Optimizing Agent Behavior in Production with Gideon Mendels

    LLM -powered systems continue to move steadily into production, but this process is presenting teams with challenges that traditional software practices don't commonly encounter. Models and agents are non-deterministic systems, which makes it difficult to test changes, reason about failures, and confidently ship updates. This has created the need for new evaluation tooling designed specifically around the properties of LLMs. Comet is a platform with Roots and MLOps, to the rapidly evolving world of agent-based systems by treating prompts, tools, and workflows as optimizable components that can be evaluated and improved over time. Gideon Mendels is the co -founder and CEO of Comet. He previously worked at Google on hate speech and deception detection, and he founded GroupWise, which trained and deployed NLP models processing billions of chats. In this episode, Gideon joins Kevin Ball to discuss how agent development sits between software engineering and ML, why eVals are the missing foundation for most AI teams, prompt optimization as a search problem, and the future for continuously improving agents in production. Full Disclosure: This episode is sponsored by Comet. Kevin Ball or KBall, is the vice president of engineering at Mento and an independent coach for engineers and engineering leaders. He co-founded and served as CTO for two companies, founded the San Diego JavaScript meetup, and organizes the AI inaction discussion group through Latent Space. Please click here to see the transcript of this episode. Sponsorship inquiries: sponsor@softwareengineeringdaily.com

  • February 12 · 1 hr 10 min

    Gas Town, Beads, and the Rise of Agentic Development with Steve Yegge

    AI-assisted programming has moved far beyond autocomplete. Large language models are now capable of editing entire codebases, coordinating long-running tasks, and collaborating across multiple systems. As these capabilities mature, the core challenge in software development is shifting away from writing code and toward orchestrating work, managing context, and maintaining shared understanding across fleets of agents. Steve Yegge is a software engineer, writer, and industry veteran whose essays have shaped how many developers think about their work. Over the past year, Steve has been exploring the frontier of agentic software development, building tools like Beads and Gas Town to experiment with multi-agent coordination, shared memory, and AI-driven software workflows. In this episode, Steve joins Kevin Ball to discuss the evolution of AI coding from chat-based assistance to full agent orchestration, the technical and cognitive challenges of managing fleets of agents, how concepts like task graphs and Git-backed ledgers change the nature of work, and what these shifts mean for software teams, tooling, and the future of the industry. Kevin Ball or KBall, is the vice president of engineering at Mento and an independent coach for engineers and engineering leaders. He co-founded and served as CTO for two companies, founded the San Diego JavaScript meetup, and organizes the AI inaction discussion group through Latent Space. Please click here to see the transcript of this episode. Sponsorship inquiries: sponsor@softwareengineeringdaily.com

  • February 10 · 49 min

    Python 3.14 with Łukasz Langa

    Python 3.14 is here and continues Python’s evolution toward greater performance, scalability, and usability. The new release formally supports free-threaded, no-GIL mode, introduces template string literals, and implements deferred evaluation of type annotations. It also includes new debugging and profiling tools, along with many other features. Łukasz Langa is the CPython Developer in Residence at the Python Software Foundation, and he joins Sean Falconer to discuss the 3.14 release, the future of free threading, type system improvements, Python’s growing role in AI, and how the language continues to evolve while maintaining its commitment to backward compatibility. Sean's been an academic, startup founder, and Googler. He has published works covering a wide range of topics from AI to quantum computing. Currently, Sean is an AI Entrepreneur in Residence at Confluent where he works on AI strategy and thought leadership. You can connect with Sean on LinkedIn. Please click here to see the transcript of this episode. Sponsorship inquiries: sponsor@softwareengineeringdaily.com

  • February 5 · 56 min

    Airbnb’s Open-Source GraphQL Framework with Adam Miskiewicz

    Engineering teams often build microservices as their systems grow, but over time this can lead to a fragmented ecosystem with scattered data access patterns, duplicated business logic, and an uneven developer experience. A unified data graph with a consistent execution layer helps address these challenges by centralizing schema, simplifying how teams compose functionality, and reducing operational overhead while preserving performance and reliability. Viaduct is Airbnb’s open-source, data-oriented service mesh and GraphQL platform built around a single, highly connected central schema. It has played a major role in scaling Airbnb’s engineering organization. Adam Miskiewicz is a Principal Software Engineer at Airbnb and he worked on Viaduct. He joins the podcast with Gregor Vand to talk about how Viaduct originated inside Airbnb, the architectural principles that shaped it, the challenges of scaling GraphQL to millions of queries per second, and why the team decided to open-source the platform. They also discuss the future of backend development in an AI-driven world and how unified data layers may influence the next generation of engineering systems. Gregor Vand is a security-focused technologist, and is the founder and CTO of Mailpass. Previously, Gregor was a CTO across cybersecurity, cyber insurance and general software engineering companies. He has been based in Asia Pacific for almost a decade and can be found via his profile at vand.hk. Please click here to see the transcript of this episode. Sponsorship inquiries: sponsor@softwareengineeringdaily.com

  • February 3 · 51 min

    SED News: Apple Bets on Gemini, Google’s AI Advantage, and the Talent Arms Race

    SED News is a monthly podcast from Software Engineering Daily where hosts Gregor Vand and Sean Falconer unpack the biggest stories shaping software engineering, Silicon Valley, and the broader tech industry. In this episode, they cover Starlink’s rapid rollout of free, high-speed in-flight internet, Tesla’s move to deprecate Autopilot in favor of full self-driving, and Apple’s reported decision to power Siri with Google’s Gemini models. They also discuss Meta’s $2B acquisition of Manus, Waymo’s growing pains as autonomous vehicles scale, and the competitive shockwaves triggered by Google’s advances in custom AI hardware. Gregor and Sean then dive deep into the state of the tech job market, examining OpenAI’s decision to eliminate vesting cliffs, the escalating war for elite AI talent, and what recent layoffs really say about the future of software engineering. They explore how AI coding tools are reshaping the balance between junior and senior engineers, why fundamentals still matter, and what developers should focus on heading into 2026. Finally, they highlight standout threads from Hacker News, including Doom running on wireless earbuds, the enduring appeal of wildly over-engineered side projects, and why hacking for fun still matters in an age of industrial-scale AI. Gregor Vand is a security-focused technologist, and is the founder and CTO of Mailpass. Previously, Gregor was a CTO across cybersecurity, cyber insurance and general software engineering companies. He has been based in Asia Pacific for almost a decade and can be found via his profile at vand.hk. Sean's been an academic, startup founder, and Googler. He has published works covering a wide range of topics from AI to quantum computing. Currently, Sean is an AI Entrepreneur in Residence at Confluent where he works on AI strategy and thought leadership. You can connect with Sean on LinkedIn. Please click here to see the transcript of this episode. Sponsorship inquiries: sponsor@softwareengineeringdaily.com

  • January 29 · 53 min

    OpenAI and Codex with Thibault Sottiaux and Ed Bayes

    AI coding agents are rapidly reshaping how software is built, reviewed, and maintained. As large language model capabilities continue to increase, the bottleneck in software development is shifting away from code generation toward planning, review, deployment, and coordination. This shift is driving a new class of agentic systems that operate inside constrained environments, reason over long time horizons, and integrate across tools like IDEs, version control systems, and issue trackers. OpenAI is at the forefront of AI research and product development. In 2025, the company released Codex, which is an agentic coding system designed to work safely inside sandboxed environments while collaborating across the modern software development stack. Thibault Sottiaux is the Codex engineering lead and Ed Bayes is the Codex product designer. In this episode, they join Kevin Ball to discuss how Codex is built, the co-evolution of models and harnesses, multi-agent futures, Codex’s open-source CLI, model specialization, latency and performance considerations, and much more. Kevin Ball or KBall, is the vice president of engineering at Mento and an independent coach for engineers and engineering leaders. He co-founded and served as CTO for two companies, founded the San Diego JavaScript meetup, and organizes the AI inaction discussion group through Latent Space. Please click here to see the transcript of this episode. Sponsorship inquiries: sponsor@softwareengineeringdaily.com

  • January 27 · 51 min

    Production-Grade AI Systems with Fred Roma

    Engineering teams around the world are building AI-focused applications or integrating AI features into existing products. The AI development ecosystem is maturing, which is accelerating how quickly these applications can be prototyped. However, taking AI applications to production remains a notoriously complex process. Modern AI stacks demand LLMs, embeddings, vector search, observability, new caching layers, and constant adaptation as the landscape shifts week to week. Increasingly, the data layer has become both the foundation and the bottleneck to AI app productionization. MongoDB has been expanding beyond its core document database into a full AI-ready database platform with integrated capabilities for operational data, search, real-time analytics, and AI-powered data retrieval. The company also recently acquired Voyage AI to provide accurate and cost-effective embedding models and rerankers to its users. Fred Roma is a veteran engineer and is currently the SVP of Product and Engineering at MongoDB. He joins the show with Kevin Ball to talk about the state of AI application development, the role of vector search and reranking, schema evolution in the LLM era, the Voyage AI acquisition, how data platforms must evolve to keep up with AI’s breakneck pace, and more. Full Disclosure: This episode is sponsored by MongoDB. Kevin Ball or KBall, is the vice president of engineering at Mento and an independent coach for engineers and engineering leaders. He co-founded and served as CTO for two companies, founded the San Diego JavaScript meetup, and organizes the AI inaction discussion group through Latent Space. Please click here to see the transcript of this episode. Sponsorship inquiries: sponsor@softwareengineeringdaily.com

  • January 22 · 1 hr

    Next-Gen JavaScript Package Management with Ruy Adorno and Darcy Clarke

    Package management sits at the foundation of modern software development, quietly powering nearly every software project in the world. Tools like npm and Yarn have long been the core of the JavaScript ecosystem, enabling developers to install, update, and share code with ease. But as projects grow larger and the ecosystem more complex, this older infrastructure is beginning to show its limits with performance bottlenecks, dependency conflicts, and growing concerns around supply chain security. Darcy Clarke and Ruy Adorno are veterans of this ecosystem. Both spent years maintaining the npm CLI and helping guide the Node.js project, where they saw firsthand the technical debt and design tradeoffs that define modern JavaScript tooling. Now they’re building vlt, a new package manager and registry that rethinks performance, security, and developer experience from the ground up. In this episode, Darcy and Ruy join Josh Goldberg to discuss how vlt works, why they believe package management needs a server-side reboot, what lessons they’ve drawn from npm’s evolution, and how features like declarative querying, self-hosted registries, and real-time security scanning could reshape how developers build and share JavaScript in the years ahead. Josh Goldberg is an independent full time open source developer in the TypeScript ecosystem. He works on projects that help developers write better TypeScript more easily, most notably on typescript-eslint: the tooling that enables ESLint and Prettier to run on TypeScript code. Josh regularly contributes to open source projects in the ecosystem such as ESLint and TypeScript. Josh is a Microsoft MVP for developer technologies and the author of the acclaimed Learning TypeScript (O’Reilly), a cherished resource for any developer seeking to learn TypeScript without any prior experience outside of JavaScript. Josh regularly presents talks and workshops at bootcamps, conferences, and meetups to share knowledge on TypeScript, static analysis, open source, and general frontend and web development. Please click here to see the transcript of this episode. Sponsorship inquiries: sponsor@softwareengineeringdaily.com

  • January 20 · 1 hr 4 min

    WebAssembly 3.0 with Andreas Rossberg

    WebAssembly, or WASM, has grown from a low-level compilation target for C and C++ into one of the most influential technologies in modern computing. It now powers browser applications, edge compute platforms, embedded systems, and a growing ecosystem of languages targeting a portable and secure execution model. Andreas Rossberg is a programming languages researcher and former member of the V8 team at Google. Andreas helped architect WebAssembly from its earliest concepts through its most recent milestone releases, including the groundbreaking 3.0 spec that introduces garbage collection, richer reference types, and major steps toward multi-language interoperability. In this episode, Andreas joins Kevin Ball to explore the history of WebAssembly, the constraints that shaped its earliest design, the major turning points in versions 1.0, 2.0, and 3.0, and what’s coming next for WebAssembly. Kevin Ball or KBall, is the vice president of engineering at Mento and an independent coach for engineers and engineering leaders. He co-founded and served as CTO for two companies, founded the San Diego JavaScript meetup, and organizes the AI inaction discussion group through Latent Space. Please click here to see the transcript of this episode. Sponsorship inquiries: sponsor@softwareengineeringdaily.com

  • January 15 · 53 min

    The New Digital Surveillance State with Michael Soyfer

    Surveillance technology is advancing faster than the laws meant to govern it. Across the United States, police departments are deploying automated license plate readers, facial recognition tools, and predictive systems that quietly log the daily movements of millions of people. These tools promise efficiency and safety, but critics argue that they represent a form of warrantless mass surveillance, and raise deep constitutional questions about privacy, accountability, and the limits of government power in the digital age. Michael Soyfer is an attorney at the Institute for Justice, a nonprofit public interest law firm focused on defending individual rights. His work centers on the Fourth Amendment and the growing use of surveillance technologies by local governments. Michael joins the show with Kevin Ball to discuss the rise of Flock Safety cameras, the Institute for Justice’s lawsuit against the City of Norfolk, how decades-old legal precedents struggle to keep up with modern technology, and what citizens, technologists, and policymakers can do to protect privacy in an era of pervasive data collection. Kevin Ball or KBall, is the vice president of engineering at Mento and an independent coach for engineers and engineering leaders. He co-founded and served as CTO for two companies, founded the San Diego JavaScript meetup, and organizes the AI inaction discussion group through Latent Space. Please click here to see the transcript of this episode. Sponsorship inquiries: sponsor@softwareengineeringdaily.com

  • January 13 · 41 min

    Developer Experience at Capital One with Catherine McGarvey

    Modern software development is evolving rapidly. New tools, processes, and AI-powered systems are reshaping how teams collaborate and how engineers find satisfaction in their craft. At the same time, developer experience has become a critical function for helping organizations balance agility, security, and scale while maintaining the creativity and flow that make top tier engineering possible. Capital One is continuously transforming its developer culture, with a focus on faster development cycles, reducing operational overhead, and boosting productivity across the organization. Catherine McGarvey is the SVP of Developer Experience at Capital One. She joins the podcast with Sean Falconer to talk about what developer enablement means at enterprise scale, measuring developer productivity, being agile in a regulated environment, AI in enterprise development, the future for developers, and much more. Full Disclosure: This episode is sponsored by Archetype ( Capital One ) Sean's been an academic, startup founder, and Googler. He has published works covering a wide range of topics from AI to quantum computing. Currently, Sean is an AI Entrepreneur in Residence at Confluent where he works on AI strategy and thought leadership. You can connect with Sean on LinkedIn. Please click here to see the transcript of this episode. Sponsorship inquiries: sponsor@softwareengineeringdaily.com

  • January 8 · 55 min

    Flox, Nix, and Reproducible Software Systems with Michael Stahnke

    Modern software development is more complex than ever. Teams work across different operating systems, chip architectures, and cloud environments, each with its own dependency quirks and version mismatches. Ensuring that code runs reproducibly across these environments has become a major challenge that’s made even harder by growing concerns around software supply chain security. Nix is a powerful open-source package manager that builds software in controlled, declarative environments where dependencies are explicitly defined and reproducible. Its functional approach has made it a gold standard for reproducible builds, but it can also be difficult to learn and adopt. Flox is a company that builds on top of Nix, with increased supply chain security and abstractions that streamline the developer experience. Michael Stahnke is the VP of Engineering at Flox and formerly worked at companies including Caterpillar, Puppet, and CircleCI. He joins the podcast with Kevin Ball to talk about Flox, building on top of Nix, how reproducibility underpins software security, the concept of “secure by construction, how deterministic environments are reshaping both human and AI-driven development, and much more. Full Disclosure: This episode is sponsored by Flox.

  • January 6 · 1 hr 9 min

    VS Code and Agentic Development with Kai Maetzel

    Visual Studio Code has become one of the most influential tools in modern software development. The open-source code editor has evolved into a platform used by millions of developers around the world, and it has reshaped expectations for what a modern development environment can be through its intuitive UX, rich extension marketplace, and deep integration with today’s tooling landscape. Now, in an era defined by rapid advances in AI-assisted programming, VS Code is at the center of a profound shift in how software is written. Kai Maetzel is the Engineering Manager leading the VS Code team at Microsoft. He joins the show with Kevin Ball to talk about the origins of VS Code, how AI has reshaped the editor’s design philosophy, the rise of agentic programming models, and what the future of development might look like. Kevin Ball or KBall, is the vice president of engineering at Mento and an independent coach for engineers and engineering leaders. He co-founded and served as CTO for two companies, founded the San Diego JavaScript meetup, and organizes the AI inaction discussion group through Latent Space. Please click here to see the transcript of this episode. Sponsorship inquiries: sponsor@softwareengineeringdaily.com

  • Dec 25, 2025 · 36 min

    Blender and Godot in Game Development with Simon Thommes

    Blender Studio is the creative arm of the Blender Foundation and it’s dedicated to producing films, games, and other projects that showcase the full potential of Blender. The studio functions as both an art and technology lab and pushes the boundaries of 3D animation through open productions. All of their assets, production files, and workflows are shared publicly, which gives artists and developers valuable resources to learn from and build upon. Most recently, Blender Studio released its second game, DOGWALK, where the playable character is a dog exploring snowy winter woods with a child. The project was built entirely with open-source tools including Blender, the Godot engine, Krita for concept art, Kitsu for project management, and Linux. Simon Thommes is a Lead Technical Artist at Blender Studio and a developer on DOGWALK. He joins the podcast with Joe Nash to talk about Blender Studio, the process behind building DOGWALK, and developing a pipeline between Blender and Godot. Joe Nash is a developer, educator, and award-winning community builder, who has worked at companies including GitHub, Twilio, Unity, and PayPal. Joe got his start in software development by creating mods and running servers for Garry’s Mod, and game development remains his favorite way to experience and explore new technologies and concepts. Please click here to see the transcript of this episode. Sponsorship inquiries: sponsor@softwareengineeringdaily.com

  • Dec 23, 2025 · 54 min

    Node.js in 2026 with Rafael Gonzaga

    JavaScript has grown far beyond the browser. It now powers millions of backend systems, APIs, and cloud services through Node.js, which is one of the most widely deployed runtimes on the planet. Keeping such a critical piece of infrastructure fast, secure, and stable is a massive engineering challenge, and the work behind it is often invisible. Rafael Gonzaga is a Principal Open Source Engineer at NodeSource and a member of the Node.js Technical Steering Committee. He’s spent years digging into the performance and security layers of Node’s core, helping shape the direction of the runtime itself. Rafael joins the show to talk about the state of Node.js performance, how benchmarking really works, the balance between speed and stability, and what it means to contribute to one of the world’s most important open-source projects. Josh Goldberg is an independent full time open source developer in the TypeScript ecosystem. He works on projects that help developers write better TypeScript more easily, most notably on typescript-eslint: the tooling that enables ESLint and Prettier to run on TypeScript code. Josh regularly contributes to open source projects in the ecosystem such as ESLint and TypeScript. Josh is a Microsoft MVP for developer technologies and the author of the acclaimed Learning TypeScript (O’Reilly), a cherished resource for any developer seeking to learn TypeScript without any prior experience outside of JavaScript. Josh regularly presents talks and workshops at bootcamps, conferences, and meetups to share knowledge on TypeScript, static analysis, open source, and general frontend and web development. Please click here to see the transcript of this episode. Sponsorship inquiries: sponsor@softwareengineeringdaily.com

  • Dec 18, 2025 · 1 hr 28 min

    Building Games at Zachtronics with Zach Barth

    Zachtronics is a legendary independent game studio known for creating intricate, engineering-focused puzzle games that merge logic, creativity, and code. The studio was founded by Zach Barth in 2011, and it has become a cult favorite among programmers and tinkerers alike with titles such as SpaceChem, Infinifactory, TIS-100, and Shenzhen I/O. Most recently, Zachtronics released Kaizen: A Factory Story, in which players take on the role of an American engineer hired by a Japanese manufacturing company in the 1980s to design assembly processes for various products. Zach Barth joins the podcast with Joe Nash to talk about the games he makes. Joe Nash is a developer, educator, and award-winning community builder, who has worked at companies including GitHub, Twilio, Unity, and PayPal. Joe got his start in software development by creating mods and running servers for Garry’s Mod, and game development remains his favorite way to experience and explore new technologies and concepts. Please click here to see the transcript of this episode. Sponsorship inquiries: sponsor@softwareengineeringdaily.com

  • Dec 16, 2025 · 46 min

    Rivals of Aether with Dan Fornace

    Rivals of Aether and Rivals of Aether II are indie fighting games that combine fast-paced platform combat with elemental-themed characters. The game takes inspiration from Super Smash Bros. and emphasizes skillful movement, tight controls, and competitive balance, making it popular in the fighting game community. Dan Fornace is a game director and designer at Aether Studios, the developer of Rivals of Aether. He joins the show with Joe Nash to talk about developing platform fighting games. Joe Nash is a developer, educator, and award-winning community builder, who has worked at companies including GitHub, Twilio, Unity, and PayPal. Joe got his start in software development by creating mods and running servers for Garry’s Mod, and game development remains his favorite way to experience and explore new technologies and concepts. Please click here to see the transcript of this episode. Sponsorship inquiries: sponsor@softwareengineeringdaily.com

Showing 41–60 of 2,221 episodes