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Roll for Lore

Sean McDonnell

Discover the captivating world of Dungeons & Dragons with "Roll for Lore," a fun and light-hearted podcast hosted by Sean and Jessica. Perfect for both beginners and veteran players, this podcast dives deep into the rich history and lore of the D&D universe. With their friendly and approachable style, Sean and Jessica make learning about D&D enjoyable, and they always welcome listener feedback to keep the experience engaging. Whether you're a seasoned player or new to the game, "Roll for Lore" is your go-to guide for exploring the legendary worlds of Dungeons & Dragons!

Hosted on Acast. See acast.com/privacy for more information.

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  • 27 episodes
  • weekly
  • Avg 1 hr 13 min
  • English
Counted on this page — what you have heard stays on this device, so it is not something the list can be paged by.
  • S7 · E2
    October 5 · 1 hr 1 min

    DnD Locations: City of Brass

    Floating on a forty-mile hemisphere of glowing brass above a sea of fire, the City of Brass is one of the oldest, strangest, and most dangerous cities in all of Dungeons & Dragons. This week, Sean and Jess take a trip to the capital of the efreeti empire on the Elemental Plane of Fire. We start with the name's roots in One Thousand and One Nights, then follow the city through nearly fifty years of D&D, from a brief mention in the 1977 Monster Manual to its first full write-up in the 1987 Manual of the Planes, its glory days in Al-Qadim's Secrets of the Lamp, and its role in the 4th Edition Scales of War campaign. Along the way we dig into the Grand Sultan's army, the strict curfews where breaking the rules can cost you a hand, and the slave markets that keep the whole place running. We look at the devils quietly doing business through portals to the Nine Hells, the archmage Tzunk who tried to conquer the city with the Codex of the Infinite Planes, and the time a shipwreck opened a portal and drained the Sea of Fallen Stars onto its streets. We also ask a bigger question: do the efreet really rule the Plane of Fire, or is the Sultan just very good at bragging? And why did a city this famous barely show up in 5th Edition? Grab a cold drink and hit play. You're going to need it. Hosted on Acast. See acast.com/privacy for more information.

  • S6 · E6
    August 31 · 1 hr 12 min

    DnD Locations: Deep Imaskar

    The Imaskari built the greatest magical empire in the history of Toril, and then they did something so monstrous that it took their victims' gods four thousand years to make them pay for it. This episode traces the full arc of Imaskar, from a fertile basin in −8350 DR to the dust desert it is today. We cover the Lord Artificers who ruled without gods, the portal network that let them conquer a continent by stepping through walls, and the kobold kingdom they erased using golems built specifically for the job. We get into the plague that drove out their priests, and the decision that doomed them: Lord Artificer Khotan opening a gate to a world without magic and dragging back hundreds of thousands of people who would become the Mulan. Then we go underground. Deep Imaskar, the City of the Great Seal, where one wizard-lord's household hid for nearly four millennia behind a ward so powerful it convinced all of Faerûn they were extinct. We cover the necromancer coup, Chaschara's revolution, the invasion that came through their own portal, and the Elder Evil Pandorym, waiting inside a demiplane that the merchants of Vaelan were quietly mining and selling as luxury prosthetic limbs. And we finish in the present, because the new Unearthed Arcana playtest brings the Deep Imaskari back with the Path of Unlight barbarian and the Imaskarcanist wizard, and this time they intend to conquer the Underdark. Sources include Lost Empires of Faerûn, Underdark, The Grand History of the Realms, and Bruce R. Cordell's Darkvision. Imaskar, Imaskari, Deep Imaskar, Forgotten Realms lore, D&D lore podcast Unearthed Arcana Underdark Options, Path of Unlight, Imaskarcanist, Unlight D&D, new D&D subclasses 2026. Underdark, Great Seal, Raurin, Plains of Purple Dust, Mulan, Mulhorand, Lord Artificer, Imaskarcana, Celestial Nadir, Pandorym, Elder Evils, Ususi Manaallin, High Imaskar, Faerûn history, fallen empires D&D. who were the Imaskari, why did the Imaskari go underground, what is Deep Imaskar, how did Imaskar fall, D&D ancient empires, Forgotten Realms Underdark cities, Path of Unlight barbarian explained #DnD #DungeonsAndDragons #ForgottenRealms #DnDLore #Imaskar #DeepImaskar #Underdark #UnearthedArcana #PathOfUnlight #Imaskarcanist #TTRPG #DnDPodcast #LorePodcast #Faerun #ElderEvils #DnD2026 Hosted on Acast. See acast.com/privacy for more information.

  • S6 · E5
    August 24 · 1 hr 11 min

    DnD Basics: The Dungeon

    This is a great place to start if you are new to Dungeons and Dragons and DnD lore and you want to know what the Dungeon is all about, we will talk about famous Dungeons and the real world origins. Hosted on Acast. See acast.com/privacy for more information.

  • S6 · E4
    August 17 · 1 hr 10 min

    DnD Gods: Wee Jas

    She's been in print since 1983. She made it into the 3rd Edition Player's Handbook deity list. She survived the Edition Wars and she's still in the current game. And if you asked a hundred D&D players to tell you one thing about her, most of them couldn't. This week Jess drags Wee Jas out of the Greyhawk footnotes and makes the case that the goddess of magic, death, vanity, and law is one of the most underused deities in the entire game. On paper those four portfolios look like a grab bag. In practice they're all the same thing: preservation. Knowledge, precedent, souls, and faces — Wee Jas is the goddess who doesn't let things rot. To get there we have to talk about the Suel Imperium, a mage-ruled empire with slave labor, engineered peoples, and a sixty-three year war it could not win. We cover the Invoked Devastation and the Rain of Colorless Fire, including Gary Gygax's own descriptions of both from a Q&A in Paul J. Stormberg's Oerth Journal — material that never made it into a sourcebook. Then the aftermath: a goddess whose worshippers essentially prayed a death portfolio onto her because nobody else was left to tend the dead. Plus the Ruby Church and its hospice work, the Ruby Knight Vindicator prestige class, her stance on necromancy (consent matters), her rivalry with Nerull, and a very long detour into the battle cubes of Acheron. Wee Jas, Greyhawk deities, D&D gods, Suel Imperium, Suloise, Baklunish, Rain of Colorless Fire, Invoked Devastation, Nerull, Ruby Knight Vindicator, Acheron, Oerth, Gary Gygax, Oerth Journal, Dragon Magazine 350, Core Beliefs, D&D death gods, necromancy in D&D, goddess of magic, Dungeons and Dragons lore podcast, Greyhawk lore, D&D pantheon, prestige classes, 3.5 edition, D&D history Hosted on Acast. See acast.com/privacy for more information.

  • S5 · E5
    June 15 · 1 hr 14 min

    DnD Creatures: Merfolk & Tritons

    https://www.patreon.com/cw/RollForLore Take a deep breath and grab your trident... this week on Roll for Lore, Sean and Jess head underwater to cover two of the Forgotten Realms' most criminally underused races: merfolk and tritons. We're talking full lore breakdown, from their first appearance way back in the original Monster Manual all the way through to their modern 5e treatment as both monsters and playable races. We dig into their gods first, because the sea pantheon is way more dramatic than people realize. Eadro, the merfolk and locathah creator deity, leads a coalition of good and neutral aquatic gods called the asathalfinare... and they're locked in an eternal cold war against Panzuriel, a kraken-god backing the sahuagin and their shark-toothed nightmares. Tritons get their own divine champion too, Persana, who's basically the sea's answer to a paladin order. We trace how this rivalry plays out across the Sea of Fallen Stars and the sunken city of Myth Nantar, one of the coolest underwater locations the Realms has ever produced. From there we get into the stats and crunch... how merfolk show up as a low-CR humanoid with that classic amphibious trait and a spear, while tritons evolved from a Princes of the Apocalypse era ally race into a full playable option with elemental resistance and a serious grudge against demons. We talk plotlines too: elemental cults stirring up trouble in the depths, sahuagin raids on merfolk settlements, and how tritons ended up as frontline defenders against the Elemental Chaos itself. Dungeons & Dragons, Forgotten Realms, Merfolk, Tritons, D&D Lore, Aquatic Races, D&D Gods, Eadro, Sea of Fallen Stars, Myth Nantar, D&D Monsters, Tabletop RPG, Sahuagin, DM Resources Hosted on Acast. See acast.com/privacy for more information.

Showing 1–20 of 27 episodes