#217 Sculpting in time: perception, memory and the game players live inside (Space and time II)
Last week we argued that the two seconds on the clock are not the same two seconds for every player. This week we go one layer deeper and ask: what is perception doing, if it is not stitching frozen snapshots together? We say to players: take a picture of the situation. It is a well-meant instruction. And as a description of how perception works, it is wrong. The frantic defender is not short of pictures. They see every frame. What they are missing is the flow. What great ice hockey player Mäkiaho has is not faster processing, but a deeper attunement to the game as it unfolds. The mind does not generate experience from the inside like a projector in a dark room. It resonates with what is already out there. And because perception is time-extended, the just-past of the current moment is still alive inside it. There is no retrieval from storage. There is no snapshot-stitching. There is a continuous coupling with the shape of the thing as it unfolds. Bergson said it in one line: perception is always already a memory. This episode also takes a short detour through Andrei Tarkovsky, who got to the same place through film, and whose idea of sculpting in time turns out to be the same insight Gibson and Bergson had, just arrived at through film. 🌍 More at progressao.fi 📷 Instagram @progressaofi 👥 LinkedIn @Project Progressão
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