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No Plot, Only Lore

Josh Varty and Kristoffer Hansen

Two old men talking about the art and craft of collaborative storytelling games.

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  • 20 episodes
  • Avg 36 min
  • English
  • S1 · E93
    May 8 · 14 min

    Building Theory-Craftable Worlds: Lessons from Deltarune and FNAF

    How do you build a world that players can’t stop talking about between sessions? In this video, we analyze the narrative techniques used by Toby Fox in Deltarune and Scott Cawthon in Five Nights at Freddy’s to create "theory-shaped holes." Using the lens of a Tabletop RPG Game Master, we break down five specific strategies for building mysteries that encourage deep engagement and player speculation. Topics covered in this breakdown: Character Gaps: Using selective backstories—and conspicuous absences—to create narrative anchors like Ralsei. Lies and Misinformation: Why unreliable narrators and conflicting information are essential for player agency. Bicameral Division: The power of dual worlds (Light World vs. Dark World) in creating doubt and curiosity. Mechanical Echoes: How "useless" items, like the Egg, serve as fuel for community theories. The Art of Silence: Why the most important thing a narrator or DM can do is stay quiet. Whether you are a Game Master looking to improve your campaign's mystery or a fan of mascot horror lore, these principles of "shutting up" and "environmental storytelling" provide a roadmap for creating immersive, theory-heavy worlds.

  • S1 · E92
    May 1 · 16 min

    Steal Everything: One Piece Lore

    Last week, someone pointed out that I accidentally did a plot. Well we can't have that, not around these parts! So today I'm going to go through One Piece Lore that I barely understand and look at how we can apply that to a tabletop RPG!

  • S1 · E91
    April 25 · 18 min

    One Piece Season 2 is a Chaotic D&D Game

    Crazy twists and turns, sudden ass-pulls, quick stops to change the story because a player couldn't make it this week, and forcing your little brother to play the cleric - all in this season of One Piece.

  • S1 · E90
    April 17 · 29 min

    Failure to Thrive

    Josh isn't around, so I have an opportunity to do something proper philosophical and In the Weeds about games theory, but instead I'm gonna get personal and talk about failure. Failing at things in life, failing at podcasts, why games fail to thrive, and also why I'm going to keep doing this podcast with Josh as long as he'll let me because I like having an excuse to talk to him about nerd stuff. Visit https://hecticelectron.com/ for more information about Defy the Gods and Raccoon Sky Pirates: Total Chaos Edition! Raccoon Sky Pirates: Total Chaos Edition Kickstarter

  • S1 · E89
    April 10 · 33 min

    Meditations on Evil

    D&D dropped some "evil" class options. What does "evil" actually mean in this case? Can you be a *good* plague cleric? If having evil ancestors makes you evil, what does that mean for tieflings?

  • S1 · E88
    April 3 · 37 min

    Badaptation

    In this episode of No Plot, Only Lore, Kris and Josh dive deep into the messy, often heartbreaking world of media adaptations. Whether it’s a sprawling fantasy book series becoming a TV show or a legendary video game hitting the tabletop, the transition is rarely smooth. The guys kick things off with a post-mortem on the Wheel of Time television series—discussing how a show can find its footing in season three only to be unceremoniously canceled. They then pivot to the core of the discussion: Why do so many adaptations fail?

  • S1 · E85
    March 6 · 50 min

    Why We Like Nazis

    Why do Nazis make the ultimate antagonists for your tabletop campaigns? In this episode of No Plot, Only Lore, Josh and Kris break down the mechanics of using fascist-coded villains to create high-stakes, morally clear, and narratively complex stories without falling into the "both-sides" trap. We discuss why fascist structures provide perfect hierarchical challenges for players, how to use anti-intellectualism and bureaucratic evil to build tension, and the essential "do’s and don’ts" for maintaining a meaningful narrative. From creating identifiable symbols and scapegoats to portraying joyful resistance, learn how to build villains your players will love to hate—and why it’s always okay to throw them off a train. Key Topics Covered: Why the "banality of evil" works in fantasy settings. Distinguishing between lawful, chaotic, and bureaucratic villainy. How to handle Nazi-coded antagonists without letting your table "empathize" with them. Building a resistance movement that feels like a real, joyful counterforce. The dangers of making your D&D world feel too similar to real-world rhetoric. If you enjoy deep dives into game design theory, one-page RPGs, and the tables we play them at, subscribe to No Plot, Only Lore. Visit us at noplotonlore.com for more episodes and resources. Please rate, review, and share this episode with your party!

  • S1 · E84
    February 28 · 40 min

    Too Much Lore: Sumo 2, Fatter and Sassier

    We’re back with part two of our deep dive into Sumo history! This episode covers the transformation of the sport from the Meiji era to today. We discuss the formalization of the Yokozuna rank, the impact of international wrestlers on Japanese tradition, and the fascinating, messy politics of the JSA. Don’t miss this look at the world’s most intense, high-speed game of chess.

    • Transcript
  • S1 · E83
    February 20 · 51 min

    Too Much Lore: Sumo Part 1

    Join Josh and Kris on No Plot, Only Lore as they dive into the surprising world of professional Sumo—a sport Josh argues is the "purest representation" of physical will. This episode explores how Sumo transcends being a mere sport, functioning as a 2,000-year-old Shinto ritual deeply rooted in Japanese history and samurai culture. We break down the unique "stable" lifestyle where wrestlers live communally under a "stable master" who acts as a father figure. Discover the intricate traditions that define the life of a rikishi, from the ranking of hair stylists and the symbolic cutting of top knots to the burial of sacred items like salt and dried squid in the ring. Whether you're interested in the "crunchy math" of sports statistics or the "beauty of tradition," this episode unpacks the fascinating intersection of modern capitalism and ancient service. Key Topics Covered: The Shinto Origins: How Sumo matches served as harvest rituals and the mythology of the first divine matches. The Life of a Wrestler: Insights into the unpaid lower divisions, communal living, and the "discomfort" of traditional service. Rituals & Rules: The significance of the Yokozuna’s rope, the construction of the dohyo, and the strict bans on hair-pulling and punching. Historical Evolution: Transitioning from the "kicking people to death" era to a formalized courtly entertainment and military training for samurai.

  • S1 · E82
    February 13 · 36 min

    AI Re-revisited: Gray Ooze and the Enshittification of the Tabletop

    In this episode of No Plot, Only Lore, Josh and Kris dive deep into the "gray ooze" currently flooding the internet: Generative AI. What started as a potential tool for busy DMs has quickly spiraled into a self-fulfilling loop of mediocrity that threatens the very heart of collaborative storytelling. The guys pull no punches as they discuss: The "Enshittification" of RPGs: Why AI-generated content is mathematically designed to be average, and how it’s paving over the weird, human foibles that make TTRPGs great. AI Hallucinations: From making up database columns at work to "hallucinating" dead family members, the guys share their most bizarre (and slightly terrifying) AI encounters. The Dehumanization of Art: A passionate defense of "human-made" content—even if it's just a banana taped to a wall. Industry Fallout: From the Wizards of the Coast art controversies to the rise of AI-written lore videos and "35-minute novels," they examine how the tabletop community is fighting back against the machine.

    • Transcript
  • S1 · E81
    February 6 · 43 min

    AI Revisited: The Turd in the Digital Pool

    The Honeymoon Phase is Over. This week, Josh and Kris revisit their stance on Generative AI. While early adoption promised a reduction in cognitive load for DMs, the reality has shifted toward a "net negative" across nearly every metric. From the environmental impact of data centers to the "enshittification" of search results, the hosts break down why the "word guessing machine" is failing the people it promised to help. Topics covered include: The Admission: Kris publicly admits Josh was right about the "AI bubble". The Tech Cycle: Late adoption vs. the "new toy" syndrome. Art Theft: Evaluating the "British Museum" argument for AI training. Linguistic Limits: Why English is a "hoarder language" and how "burstiness" keeps AI detectors effective. The DM’s Craft: Why the "lonely fun" of manual world-building remains an essential, deeply human artistic act.

    • Transcript
  • S1 · E80
    January 30 · 46 min

    Darkest Dungeon Board Game Disaster: Why Kickstarter is Killing Tabletop Companies

    In this episode of No Plot Only Lore, Josh and Chris dive into the recent collapse of the Darkest Dungeon board game by Mythic Games. We discuss the $5 million failure, the "wave two" cancellation, and the broader crisis facing tabletop crowdfunding. Topics covered: The Darkest Dungeon Debacle: How overconfidence and poor math led to one of the biggest Kickstarter flops in recent history. The "Infinite Kickstarter" Trap: Why companies like Tasty Minstrel Games (TMG) failed by using new projects to fund old debts. Brick & Mortar vs. Digital Noise: The vital role of local game stores as filters for quality in an era of social media hype and AI-generated shovelware. Success as a Double-Edged Sword: How overextending through stretch goals and secondary locations can sink even established brands. Wormwood’s Pivot: Why industry leaders are moving away from the "perpetual Kickstarter" model toward sustainable retail. Visit us at: www.noplotonlore.com Listen on: All major podcast platforms. Rate, review, and share if you enjoy the show!

    • Transcript
  • S1 · E78
    January 16 · 48 min

    The Walled Garden - The Open Gaming License, History and Future

    We're back! We're doing audio and video now like a couple-a lunatics! We're doing a deep dive on the open gaming license and its impact on the entire tabletop RPG world, and we're blaming it on Kevin Siembieda! Not really. Maybe a little.

    • Transcript
  • S1 · E77
    Dec 12, 2025 · 29 min

    December Sads

    Look, December low-key sucks when it comes to a lot of things, and gaming is no different. But it doesn't have to suck completely! Come hang out with us and we'll talk about it.

  • S1 · E76
    Dec 5, 2025 · 38 min

    Winter Celebrations (That Aren't Christmas!) in Tabletop Role-playing Games

    This week Josh and Kris take a look at some of the non-Christmas winter traditions around the world and discuss ways that those traditions could be utilized in your own games, as well as starting a conversation about how holidays mark the passing of time for a people.

  • S1 · E75
    Nov 28, 2025 · 52 min

    Best TTRPG Holiday Gift Guide 2023 | Lancer, Daggerheart & Dice!

    Josh and Chris for their second annual Holiday Gift Guide dedicated to the coolest tabletop role-playing games (TTRPGs) and accessories for 2023. Hear their takes on the year's biggest releases and hottest picks, including the tactical giant mech RPG Lancer, the Critical Role-backed Daggerheart, and the OSR darling Mythic Bastion Land. Plus, get recommendations for: TTRPG Books: Dive into the Cosmere RPG (Stormlight) Starter Set and the hilarious goofball game Pigeons 11. Accessories: Explore Hexbound aluminum dice, beautiful Dispels astral thread dice, gorgeous notebooks from Rook & Raven, and detailed minis from Arch Villain Games. Stocking Stuffers: Discover dry-erase condition rings, initiative trackers, and the Twice Dead King (Warhammer 40k) omnibus. If you're shopping for the D&D player, role-playing gamer, or TTRPG enthusiast in your life, you need this guide! Available on all podcast platforms and at noplotonly.com.

    • Transcript
  • S1 · E74
    Nov 21, 2025 · 35 min

    Attention Economy and TTRPGs: Are We Krill in the Critical Role Pond?

    Hosts Josh and Kris tackle the Attention Economy and its uncomfortable role in the TTRPG space. From recognizing their place as "krill" in the same ecosystem as giants like Critical Role to debating whether the attention economy is "evil," they discuss how DMs can use its tricks—like rewarding quiet moments (the Mrs. Pots dinner scenario)—to keep players engaged and honor their time, without resorting to constant chaos. Plus, a tangent on Telltale's Dispatch and terrible modeling advice from grandmothers.

Showing 1–20 of 20 episodes