
Gaming’s Biggest Blunders
Which gaming decision was the biggest blunder? This week, we revisit the launches, policies and business calls that left players asking what the companies were thinking. From the PlayStation 3’s $599 launch model and the Xbox One’s original online and used-game plans to the Wii U’s muddled reveal, we ask whether these were bad ideas, bad timing or bad communication. We also debate Nintendo sticking with cartridges for the N64, Sega’s exit from Dreamcast hardware, Guitar Hero overload, Google Stadia and the Vita’s costly memory cards. Some of these stories ended in a comeback. Others did not. Which decision would you reverse, and which one do you think gets judged too harshly? Tell us in the comments, and let us know which blunder we missed. App: Gaming Views: Game Tracker Check out our game tracking app available on IOS/Android. ✅ Track upcoming game releases ✅ Build a watchlist ✅ Get release day reminders Android Apple SUPPORT THE POD If you like what we do, you can support us over here. It truly means a lot to the both of us - https://ko-fi.com/gamingviews VISIT OUR BRAND NEW WEBSITE Gaming Views has a new home! Explore our episodes, blogs, latest news from across the industry and what we’re playing:gamingviewspod.com MERCH We've got you covered. Check out the official Gaming Views merch store for T-shirts and other gaming-inspired gear here: Shop See us on YouTube! Why not catch us (kinda) in person over on YouTube. See us discuss the games and also some bonus clips from some of the games - Gaming Views YouTube Channel JOIN THE GAMING VIEWS COMMUNITY If you like what you hear - please do like, subscribe and consider leaving a review where possible. If you'd like to be on the show, or would like to say hi or suggest a topic, you can find us at the following: gamingviewspodcast@gmail.com X Instagram Bluesky Discord #GamingViews #GamingPodcast #GamingHistory