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  • Gamertag Radio

    Why the ROG Xbox Ally X Became My Primary Gaming Device

    While preparing for an international move to Punta Cana, Danny Peña and Riana Manuel-Peña put all their major gaming rigs and consoles into storage. The result? Danny spent the last two months reviewing all major upcoming and new game releases strictly on the ROG Xbox Ally X, while Riana tested out the Nintendo Switch 2! In this episode of Gamer Tag Radio, they break down what it’s like living purely off handheld devices, comparing performance, ergonomics, battery convenience, and overall experience against traditional desktop PCs, the Xbox Series S/X, and the Steam Deck. Key Topics Covered: Moving setup changes & why everything went into storage Why the ROG Xbox Ally X replaced a high-end gaming PC for reviews Testing games on ROG Ally X: Gears of War: E-Day, Control Resonant, Silent Hill, Hellraiser, Forza Horizon, and more Switch 2 impressions & split Joy-Con ergonomics Playing Call of Duty campaign offline on Switch 2 ROG Ally X vs. Steam Deck performance comparisons Handhelds as dad/parent gaming solutions & mini PC alternatives

    Today · 21 min
  • Game Dev Podcast | Coffee with Butterscotch

    [Ep596] Should Our Next Game be 2D or 3D? Singleplayer or Multiplayer? Indie Devs Look at the Data

    In episode 596 of 'Coffee with Butterscotch,' the brothers dig into the Steam data behind some of the biggest decisions facing their next game. They walk through what the numbers suggest about 2D versus 3D, multiplayer versus single player, and pricing, while being careful to treat it all as directional evidence rather than a rulebook. "How Many Dudes?": https://howmanydudes.com 00:00 Navigating Success: The Journey of 'How Many Dudes' and Future Prospects 03:36 Exploring New Ideas: The Next Game Development 07:21 High-Level Considerations: Game Design and Market Trends 14:27 Data-Driven Decisions: Analyzing Game Performance 23:15 The 2D vs 3D Debate: Insights from Market Analysis 25:12 Single Player vs. Multiplayer: Revenue Insights 27:01 The Impact of Game Design on Success 29:39 Challenges of Hybrid Game Development 31:20 Marketing Multiplayer Games: The Role of Social Media 38:25 Price Sensitivity and Genre Performance 46:46 Understanding Game Genres and Market Trends 49:25 The Importance of Game Concepts Over Genres 51:51 Exploring the 'Friend Slop' Genre 55:27 Designing Games with Social Interaction in Mind 59:22 Evaluating Game Ideas and Prototyping 01:05:23 Insights on Game Development and Market Dynamics Subscribe on YouTube: https://www.youtube.com/@coffeewithbutterscotch Subscribe on Apple Podcasts: https://apple.co/1LxNEnk Chat with us on Discord: https://discord.gg/bscotch Support the podcast: https://moneygrab.bscotch.net Looking for help making and publishing your own games? Check out LudoKit, the web service we're building to help us with our own games: https://ludokit.com ★ Support this podcast ★

    Today · 1 hr 6 min
  • Lorebeards

    Inquistorial Space Marines, The Grey Knights!

    Join Ross and Alexis as they discuss the chapter of Space Marines, The Grey Knight. They go through what went into their creation, their affiliation with the Inquisition and specifically the Ordo Malleus.

    Today · 3 hr
  • The SEGA Spirit Show podcast

    Is The Golden Axe Animated Series Actually Good?! | SEGA Spirit Show Ep30

    The new animated Golden Axe TV series is officially here, and we've watched it! In this episode of the SEGA Spirit Show, we sit down to break down the entire adaptation - giving our honest impressions of the animation, comedy style, characters, and how faithfully it translates the classic 16-bit arcade fantasy world. Whether you haven't started watching yet or you've already binged the entire season, we've organized the discussion into dedicated spoiler-free and spoiler sections so you can listen without surprises! Did the series live up to the arcade legacy, or did it take too many liberties? Share your thoughts on the show in the comments below! Plus we have the SEGA Commmunity News with two versions of *Cruise 'n USA, WakuWaku 7, Tiger Road* and the excellent FPS *Shadow Warrior* being ported to the Dreamcast. There's also an awesome indie kart racer, *Dreamkarts* coming to Dreamcast and Graham's favourite game of all time, *Panzer Dragoon Saga* is receiving an fan-made HD PC port! **Super Sonic Sources:** *Cruise 'n USA N64 version Dreamcast port* - https://x.com/MoneyShift64 - https://dc99.net/news/cruisn-usa-available-online *Cruise 'n USA Arcade version Dreamcast port* *Tiger Road Dreamcast port* *Waku Waku 7 Dreamcast port* *Shadow Warrior Dreamcast port* - all by: https://x.com/hombreimagina - https://github.com/hombreimaginario/ - https://hombreimaginario.itch.io/ *Dreamkarts* - @RichsTechChannel - https://github.com/richstokes/dreamcast-homebrew/tree/main/projects/games/dreamkarts *Panzer Dragoon Saga HD PC recomp* - @devmiyax1 - https://www.yabasanshiro.com/pds-recompile *Stage Select* *Intro* 00:00 - Episode Welcome & Rundown 02:26 - Host Banter & Catch-Up *SEGA Community News* 15:24 – SEGA Community News Intro 15:53 – Cruis'n USA Dreamcast Ports (Arcade Port by Carlos / Hombre Imaginario vs. N64 Decomp by Money Shift 64) 18:08 – Cruis'n World Port Announced for Dreamcast 18:45 – Waku Waku 7 Neo Geo / Saturn Port to Dreamcast (Carlos) 19:46 – Tiger Road 1987 Capcom Arcade Port to Dreamcast (Carlos) 20:54 – Shadow Warrior (1997) 3D Realms FPS Port to Dreamcast & VMU Save Challenges 22:55 – Dreamkarts Brand-New Indie Racer for Dreamcast (Rich Stokes / DBR) 28:00 – Panzer Dragoon Saga PC Decomp / Recomp Project (DevMia) *Feature: Golden Axe TV Show* *Part A: Non-Spoiler Review & Impressions* 30:17 – Feature Discussion Intro & Format Overview 31:15 – Non-Spoiler Section Begins: Background & SEGA Adaptation Strategy 33:15 – Creative Team (Star Trek: Lower Decks Creators Mike McMahan & Joe Chandler) & Art Style 34:34 – Official Trailer Reaction & Breakdown 37:20 – Live Co-Op Golden Axe Genesis Gameplay Begins & Initial Impressions 39:00 – Hampton Squib & Jonzu: Tone, Target Audience, Blood & Sexual Innuendo 43:55 – Character Breakdown: Gilius Thunderhead, Ax Battler, and Tyris Flare 47:05 – The Emerald Blade Questline & World-Building across Yuria 52:00 – Pacing & Re-watch Value (Why the Series Clicks After Episode 4/5) 56:02 – Voice Cast Highlights (Danny Pudi, Lisa Gilroy, Haley Joel Osment, Kumail Nanjiani, Stephanie Beatriz) 1:01:45 – Non-Spoiler Final Ratings & Season 1 Verdict (7/10) *Part B: Spoiler Discussion & Deep Dive* 1:03:33 – Spoiler Warning & Deep Dive Begins 1:04:04 – The Prophecy: Golden Axe vs. Emerald Blade & Hampton’s Arc 1:07:18 – Gilius Mentoring Hampton (The One-Eyed Marauders) & Team Dynamics 1:09:14 – Magic Mechanics & Jonzu’s Potion-Dropping Backstory 1:14:48 – Key Standout Episodes (The Bad Brothers & Flying on the Giant Eagle) 1:16:54 – Episode 3 (Drunken Hamlet) & Main Quests vs. Side Quests Meta Humor 1:18:12 – 16-Bit Pixel Dream Sequence & Classic Game Tributes 1:19:12 – Episode 7: The Bard Battle, Duda the Skeleton, & The Cow-Woods 1:22:40 – Finale Breakdown: Storming Death Adder’s Castle & The Serpent Twist 1:27:00 – Standout Character Moments: Ax Battler in the Library & Fake Marriage 1:28:16 – Season 2 Hopes & Future Character Wishlist (Sarah Burn, Kane Grinder, Green Gnomes) 1:35:00 – SEGA’s Cross-Media Strategy & The Upcoming Golden Axe Game 1:39:18 – Outro & Sign-Off #SEGA #GoldenAxe #SEGASpirit #RetroGaming #GoldenAxeReview #GamingPodcast

    Today · 1 hr 40 min

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