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Game Maker's Notebook · Monday · 1 hr 23 min

How Star Wars: Galactic Racer Was Built

Adam Orth chats with Matt Webster, Co-Founder & CEO of Fuse Games and Craig Derrick, Executive Producer at Lucasfilm Games. Together they discuss how the Star Wars license allowed them to create a racing game not tied to tires on asphalt; why and how they implemented roguelike elements into the game design; track design and making each race feel like a roller coaster; and creating game feel with both mechanics and atmosphere. This episode is supported by Xsolla iam8bit Episode Host: Adam Orth Producers: Claudio Tapia and Josh Chu, The Academy of Interactive Arts & Sciences If you enjoyed this episode, please consider subscribing and leaving us a rating and review. Support the show and get all of our episodes early/ad-free: https://bit.ly/4kU34Lt Follow us: linktr.ee/AIAS

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show notes

Adam Orth chats with Matt Webster, Co-Founder & CEO of Fuse Games and Craig Derrick, Executive Producer at Lucasfilm Games. Together they discuss how the Star Wars license allowed them to create a racing game not tied to tires on asphalt; why and how they implemented roguelike elements into the game design; track design and making each race feel like a roller coaster; and creating game feel with both mechanics and atmosphere.

This episode is supported by

Xsolla

iam8bit

Episode Host: Adam Orth

Producers: Claudio Tapia and Josh Chu, The Academy of Interactive Arts & Sciences

If you enjoyed this episode, please consider subscribing and leaving us a rating and review.

Support the show and get all of our episodes early/ad-free: https://bit.ly/4kU34Lt

Follow us: linktr.ee/AIAS

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